Game Based Learning Sebagai Upaya Meningkatkan Hasil Belajar Mahasiswa Akuntansi
Abstract
This study aims to determine the effect of the implementation of the Game Based Learning learning model on the learning outcomes of accounting students. The subjects in this study were Semester 4 students of the Accounting Department. This type of research is experimental research with nonequivalent control group design, by dividing students into two groups, namely the experimental group that applies the Game Based Learning model and the control group that applies the lecture learning model. Data analysis in this study used an independent T test which aims to test whether the application of the Project Based Learning learning model has an effect on the learning outcomes of accounting students. The results showed that the application of the Game Based Learning learning model had no effect on student learning outcomes when compared to the lecture model. However, if it is seen from the average student learning outcomes using the Game Based Learning model, it is higher than the student learning outcomes using the lecture model.
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